Coming to your screens will focus on what matters most to media professionals: the latest trendsand innovations. This event will serve to showcase Canadian knowhow and as a platform for sharingideas and information with professionals from all over the world.
The objectives of Coming to your screens are to:
- Foster the development of innovative screen-based content
- Position Montreal as a showcase for innovation and a Mecca for creative media and pop culture projects
- Create business opportunities for local and international media content creators, producers and buyers
- Enable a wider audience to discover innovative media content and platforms
what are the perspectives and the most promising markets?
While the prospects of mainstream adoption of the new immersive technologies are still undefined, many initiatives are being tempted by creators and developers with a certain amount of success.
For instance, people are amazed by the new arcades using virtual reality, by the initiatives in theaters and public spaces, by the brands using these technologies in the retail business as well as in the television and film industry. Furthermore, there are many applications emerging in education and training, in tourism and real estate, in addition to the automotive industry and the health sector. But will it ever conquer the living room?
Alongside the leading online content distributors like Netflix, Hulu, Amazon, YouTube, Facebook and others, some niche channels find their way through acute discoverability strategies. Television broadcasters even accept to regroup under a single banner and stream their entire programming in hope of getting back an audience that has been deserting traditional television for a while. Are there some promising platforms that can fulfill all the consumer’s desires?
The eSports are a combination of videogame tournaments and competitions described by commentators and analysts in the same way traditional sport is presented on TV. These games are streamed over multiple platforms to an outstanding number of fans across the World. Some championships are held in arenas and stadiums where thousands of fans gather to see their favorite gamers win astounding prizes.
What are the initiatives in Canada and is it possible to make its way and gain acceptance among major streaming players like Twitch, YouTube, MLG or ESPN?
Increasingly, brands and organisations are conquering public places as a medium of expression to tell stories and create emotional relations with their audience. Using in a redefined manner the longstanding and the contemporary lighting and projection technologies, the scriptwriters and designers, along with architects and multimedia artists, use storytelling methods to create astonishing tableaux and compelling montages that reveal in an unprecedented way the beauty of our urban heritage.
This theme will explore through concrete examples the recent progress made by our most talented companies in the business.
Professionals actively involved in creating, producing and distributing media content on a wide variety of screens (TV, Movie, Web, etc…).
Professionals engaged in complementary areas such as: financing, industry associations, unions, training programs, legal services, etc.
A wider audience with an interest in content creation and media production
Animator, Radio-Canada, Montreal
Co-Founder, Molotov TV, Paris
Jean-Marc Denoual started his career in 1998 with TPS where he worked for 8 years in commercial & marketing positions. In 2006, he join TF1 and took Charge of Strategy and Innovation within the group, and in 2010 he was promoted to Director of Distribution. In 2014, he and his associates Pierre Lescure and Jean David Blanc created “Molotov”, a new TV distribution platform OTT, which launched in July 2016.
President of board, Printemps numérique, Montreal
Chroniqueur eSport, RDS, Montreal
Canadian League of Gamers, Toronto
Carl Edwin Michel is a tech and videogame geek. He is the cofounder and general manager of the Canadian League of Gamers (Northern Arena), a renowned international company created for gamers and their fans, for sponsors and videogame broadcasters in the growing esports market in Canada.
He is also a freelance journalist and speaker as well as a well-known radio and television personality performing in the high-tech industry since 2009.
He specialises in mass market electronics and computers, as well as Internet trends and interactive entertainment.
COO, Super Channel, Edmonton
Don McDonald is an inspiring, focused and dynamic Senior Television Executive with over 25 years’ experience influencing the direction and growth of companies at an executive level, focusing on innovation, cost control, business continuity, continuous improvement and added value systems to consistently deliver outstanding results.
He has been involved in the broadcast industry since 2009 when he joined Super Channel as a consultant, later acted their chief financial officer in 2012 and in September 2016 was appointed Chief Operating Officer (COO) charged with the operating and strategic direction of the company’s Premium Pay Television Service Super Channel.
In his role as COO Mr. McDonald has directed the company through its restructuring strategy; introducing “Super Channel – Re-Boot”, a plan to reinvent Super Channel as unique and distinct Pay Television Network to set the service apart from others which includes the launch of Canada’s first 24/7 all eSports channel in partnership with Ginx eSports TV.
Lead Practice VR & AR, Valtech Canada, Montreal
Jeff is a high-level strategy and multimedia production manager. He has evolved in the video games industry for 18 years before focusing on Augmented and Virtual reality. Working on content development for media and gaming companies such as Disney, Activision, Viacom, Warner Brothers and more, Jeff has acquired a strong knowledge and benefits from an international network of experts.
President, Zone3 VR, Montreal
Awane Jones is the president of Zone 3 (Virtual Reality) and the founder of ‘Merchlar‘, a company that pioneered the Augmented Reality (AR) and Virtual Reality (VR) sector in Canada. A Co-Founder and former partner at 5thWall agency and the Montreal Chapter President of the VR/AR Association. I am also a bilingual keynote speaker and have presented at several international conferences including SXSW, C2, G20, Capital Innovation Défi MTL etc. My award-winning agencies, have built immersive experiences for a number of high profile global brands such as Universal Pictures & Twitter.
President and Creative Director, Arnoovo, Montreal
President, MindTrick Innovations, Montreal
Screenwriter & Director, XYZ Technologie culturelle, Montreal
Co-Founder and Creative Director, Float 4, Montreal
Alexandre is responsible for defining the vision and strategy of Float4 while unceasingly creating new award winning content oriented experiences. As the New York based spearhead of the company’s business development and creative initiatives, he continuously investigates for the latest trends in the industry. Alexandre is a passionate, brilliant and inspiring leader whose constant concern is to push forward the limits of the possible.
As projects added up, the need for new tools more appropriate to this emerging industry became more imperative. Leading to massive investments in the development of an exclusive platform called RealMotion, the exclusive engine behind many of our most prestigious projects.
President /Executive Producer,
Digital Howard, Toronto
Jarrett is an International Emmy®-nominated producer, with over twenty years experience in features, television and digital media. As President and co-founder of Digital Howard, Jarrett’s focus is on creative and business development for the company, developing original IP, cutting edge experiences, and convergent properties in concert with Broadcasters, Brands and Corporate and Institutional Partners, specializing in fan engagement and the creation of revenue streams for Partners and content creators. Early in his career, Jarrett enjoyed a five-year tenure as Director and Senior Creative Producer and Director on TheCrawlspace, TVOntario’s live daily programming block for kids 6-11. Subsequently launching boutique production company Miracle Pictures, Jarrett focused on creating original multiplatform content, writing, producing and directing 40+ award-winning video podcasts for Shaftesbury’s hit Disney/Family series “Life With Derek”, directing and producing television series for Discovery Kids, CBC and APTN, and creating online video content for blue chip brands. In 2007 Jarrett co-founded Smokebomb Entertainment, which became one of Canada’s leading digital content companies, and was acquired by Shaftesbury Films.
Producer, TKNL, Montreal
Producer, Moment Factory, Montreal
Analyst, Greenlight Insights, Boston
Colin McMahon is a new leading voice at Greenlight Insights, bringing his diverse perspective and keen insight to researching the emerging virtual and augmented reality market. McMahon specializes primarily on the VR gaming and location-based entertainment market segments, and is a key contributor to the 2017 Virtual Reality Industry Report, in addition to the 2017 Consumer Report.
Currently, McMahon is leading up research initiatives on location-based virtual reality entertainment centers and is the lead analyst for the Immersive Data & Analytics Conference. As a sought after speaker. McMahon is an alumni to Concordia University and currently operates out of Boston. He is a featured contributor to the immersed.io networPrior to working for Greenlight Insights, he refined his talents at Keypoint Intelligence: InfoTrends.
Colin McMahon’s keynote presentation leverages Greenlight Insights’ global research and is designed to share with our audience select findings from the company’s proprietary forecasts, industry analysis, and consumer insights about the VR and AR industries. Colin will also provide key trends impacting the gaming and location-based entertainment sectors.